publications

The following documents are available from SCCG Management, for download.

 

METAVERSE GAMING IMAGINED

A Google search of “What is the metaverse?” yielded this vague definition: “A virtual reality (VR) space in which users can interact with a computer-generated environment and other users.” When investigating further, I found this definition by JP Morgan. “The metaverse is a seamless convergence of our physical and digital lives, creating a unified, virtual community where we can work, play, relax, transact, and socialize.” When it comes to explaining what the metaverse is, I prefer to reference JP Morgan’s definition. As for me, that is a much simpler and more spot-on definition than the vague one yielded by Google. Both definitions lead one to ask themselves, how can anyone take a real experience and translate that into the metaverse? I will elaborate on this a little later.

First, let’s take a step back and look at the metaverse’s evolution. It started in 2000 with a game called Sims, where players engaged in a 2D world, living out the daily activities of one or more virtual persons in a suburban area near SimCity. The situation was about a real person sitting in front of a computer, simulating a virtual person’s activities, and building a city. Eventually, it evolved into 3D versions, with Sims 2 in 2004, Sims 3 in 2009, and Sims 4 in 2014. Each version added more and more features, building up greater functionality, goals, and aspirations for their avatar. Amid the release of the new Sims World came other simulated realities in games such as Roblox in 2006 and then the massive hit Minecraft in 2011. These Web2 games gave birth to the metaverse we have today.

 
 
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esports betting - the past and the future

(c) 2017, SCCG Management, All Rights Reserved.

AUTHORS

Stephen Crystal, Jeremy Smith

Editor

Kelly Segovia

INTRODUCTION

This report looks at the eSports betting industry as a whole. eSports stands for electronic sports. It is where players compete playing computer games on a professional level. These tournaments range in size from a small gathering to 45,000 people attending a live venue with a further 27 million people viewing the same match from their homes via their computers, tablets, or smartphones. As with any form of sport and competition an associated market for betting has arisen. New types of betting have also been created specifically for the industry (Skin betting). This sector has seen substantial growth in recent years, and this report examines which areas are seeing the increase and how the market might develop in the future. The report also describes a brief at the history of online gambling and eSports, considers how eSports compares to traditional sports, the statistics behind eSports betting, legal issues, types of bets and skin gambling.

 
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MAXIMIZING ECONOMIC OPPORTUNITY IN THE CASINO GAMING INDUSTRY NEEDS CONFIDENT REGULATORY AND OPERATOR PARTNERSHIP

(c) 2017, SCCG Management, All Rights Reserved

AUTHORS

Stephen Crystal

EDITOR

Kelly Segovia

INTRODUCTION

"Asymmetrical levels of ambition, confidence and awareness between regulators and operators in which casino gaming operates, will miss opportunities created by the demand within local and global casino gaming markets" .. "Where regulatory bodies and gaming operators share symmetrical levels of ambition, confidence and awareness of the appetite of the current and future markets for casino gaming, they bring best in class rules, technologies and products. These elements support the effective regulatory environment required to protect the integrity and confidence of the industry, and provide the optimal mix of product, services and experiences in demand by today’s and future consumers, to the benefit of all directly and indirectly associated economic sectors."

 
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Stephen Crystal Formalizes Investment in Gametrack, LLC.

Investor and Advisor, Stephen Crystal, has formalized an investment in Gametrack, LLC, and its awarded patent families for location-aware and proxy mobile casino wagering.